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NEW MEDIA DESIGN COURSE SCHEDULE -- Spring 2008 DMS 528 Is it feasible to live ethical, meaningful lives in the context of the Social Web today? This course formulates a critique of the Social Web. Based on the rapid growth of participation in social life online and in mobile space-- from social news, referral, social search, media sharing, social bookmarking, tagging, virtual worlds and social networked games, social mapping, IM, social networking, blogging and dating, this class formulates a critical analysis of the international Social Web with regard to privacy, intellectual property, and the utilization of social creation of value through the lens of a small number of case studies in the areas of education, political activism, and art. The course starts with a history of computer-facilitated networked sociality. We’ll discuss the preconditions, motivations, and typologies of participation in order to then start to debunk the Web 2.0 ideology. The course concludes with an examination of the future of the Internet (mobile social space, net neutrality, and the changed nature of the digital divide) in order to then locate fields of possibility for social change. Key theoretical texts that we’ll
study include Yochai Benkler’s
Wealth of Networks, Henry
Jenkins’ Convergence Culture,
Trebor Scholz’ What the MySpace
generation should know about
working for free, Jurgen Habermas
on the Internet and the public
sphere, Fred Turner’s Where the
Counterculture Met the New
Economy, Jeff Jarvis’ “Who owns
the wisdom of the crowd? The
crowd.,” Nicholas
Carr’s “Sharecropping the long
tail,” Michael Hardt’s “Affective
labor,” Olga Goriunova’s “From
Art on Networks to Art on
Platforms“ and Adam
Arvidsson’s “The Crisis of Value
and the Ethical Economy.” This is
a theory-based course that also
teaches you to participate,
discuss and analyze practices on
the Social Web (e.g., the use of
Facebook, Twitter, IM, blogs,
SecondLife). http://collectivate.net/the- DMS 538 This course provides an
introduction to design and the
production of interactive DMS 546 Why do computer-based products
succeed or fail? Many factors
play into this equation, but one
critical factor is interface of
interaction design. Human-computer interaction (HCI) is the
study of how humans use
computers. Knowledge in this area
is essential to producing
successful computer programs.
This class will explore current
topics in HCI and interface
design while developing computer-based products in a group
environment with a focus on
developing a user-friendly If you have any questions, or if you would like more information on how to register for classes, please contact: Kate Anderson by e-mail (andersoc@buffalo.edu) or phone (716) 645-6902 extension 1494. |
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